论文标题

致力于沉浸式合作感

Towards Immersive Collaborative Sensemaking

论文作者

Yang, Ying, Dwyer, Tim, Wybrow, Michael, Lee, Benjamin, Cordeil, Maxime, Billinghurst, Mark, Thomas, Bruce H.

论文摘要

当面对面协作时,人们通常会使用周围的表面和空间来执行感官任务,例如在空间组织文档,笔记或图像。但是,当人们使用桌面界面进行远程协作时,他们不再觉得自己正在共享相同的空间。可以通过在沉浸式环境中的合作来克服这种限制,从而模拟身体的亲身体验。在本文中,我们报告了一项群体之间的研究,以比较身临其境的虚拟现实(VR)环境中的图像组织任务的合作与更常规的桌面会议。从四个小组中收集数据,我们衡量了任务绩效,用户行为,协作参与和意识。总体而言,VR和桌面界面产生了相似的速度,准确性和社交状态等级,但是我们观察到了更多的对话和与对象的对话和相互作用,并且对VR组中参与者的相互作用的相互作用更加同样的贡献。我们还确定了VR和桌面平台之间的协调和协作意识行为的差异。我们报告了一组系统的系统措施,用于评估VR协作体验和我们开发的新分析工具,这些工具旨在在协作环境中捕获用户行为。最后,我们为将来的工作提供了设计注意事项和方向。

When collaborating face-to-face, people commonly use the surfaces and spaces around them to perform sensemaking tasks, such as spatially organising documents, notes or images. However, when people collaborate remotely using desktop interfaces they no longer feel like they are sharing the same space. This limitation may be overcome through collaboration in immersive environments, which simulate the physical in-person experience. In this paper, we report on a between-groups study comparing collaborations on image organisation tasks, in an immersive Virtual Reality (VR) environment to more conventional desktop conferencing. Collecting data from 40 subjects in groups of four, we measured task performance, user behaviours, collaboration engagement and awareness. Overall, the VR and desktop interface resulted in similar speed, accuracy and social presence rating, but we observed more conversations and interaction with objects, and more equal contributions to the interaction from participants within groups in VR. We also identified differences in coordination and collaborative awareness behaviours between VR and desktop platforms. We report on a set of systematic measures for assessing VR collaborative experience and a new analysis tool that we have developed to capture user behaviours in collaborative setting. Finally, we provide design considerations and directions for future work.

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