论文标题
混合mblur:使用射线跟踪在实时渲染模糊效果的实时渲染中解决部分遮挡伪像
Hybrid MBlur: Using Ray Tracing to Solve the Partial Occlusion Artifacts in Real-Time Rendering of Motion Blur Effect
论文作者
论文摘要
对于运动中的前景对象,其背景的细节否则将通过其内部模糊发现其背景。本文提出了一种新型的混合运动模糊渲染技术,结合了后处理图像过滤和硬件加速射线跟踪。在每个帧中,我们递归地将光线推向场景,以检索内部模糊区域的背景信息,并在射线跟踪的背景和栅格化的颜色上应用后处理过滤通道,然后再将其合成。我们的方法在保持交互式帧速率的同时,可以实现更准确的部分遮挡半透明的半透明。
For a foreground object in motion, details of its background which would otherwise be hidden are uncovered through its inner blur. This paper presents a novel hybrid motion blur rendering technique combining post-process image filtering and hardware-accelerated ray tracing. In each frame, we advance rays recursively into the scene to retrieve background information for inner blur regions and apply a post-process filtering pass on the ray-traced background and rasterized colour before compositing them together. Our approach achieves more accurate partial occlusion semi-transparencies for moving objects while maintaining interactive frame rates.