论文标题
针对人类机器人团队的增强现实头戴式显示界面的设计和评估
Design and Evaluation of an Augmented Reality Head-Mounted Display Interface for Human Robot Teams Collaborating in Physically Shared Manufacturing Tasks
论文作者
论文摘要
我们为我们为需要在共享物理工作空间协作的任务工作的人类机器人团队开发的可穿戴增强现实(AR)系统提供了实验评估。 AR技术的最新进展促进了许多人类机器人交互应用的更直观的用户界面的开发。尽管预计AR可以为帮助人类工人在各种制造场景中的机器人助手提供更直观的界面,但机器人技术的现有研究在很大程度上仅限于远程操作和编程。行业5.0设想人类与机器人之间在团队中工作的合作。确实,存在许多工业任务,可以从人类机器人的合作中受益。一个主要的例子是高价值复合制造。与我们的行业合作伙伴合作朝着此示例应用程序,我们评估了我们的AR界面设计,用于人类机器人团队中共享的物理工作空间协作。我们使用建立指标对界面进行了多维分析。我们的用户研究(n = 26)的结果表明,从主观上讲,AR界面感觉更新颖,标准操纵杆界面对用户感到更加可靠。但是,发现AR界面可减少物理需求和任务完成时间,同时增加机器人利用率。此外,用户与机器人合作的选择自由也可能影响系统的可用性。
We provide an experimental evaluation of a wearable augmented reality (AR) system we have developed for human-robot teams working on tasks requiring collaboration in shared physical workspace. Recent advances in AR technology have facilitated the development of more intuitive user interfaces for many human-robot interaction applications. While it has been anticipated that AR can provided a more intuitive interface to robot assistants helping human workers in various manufacturing scenarios, existing studies in robotics have been largely limited to teleoperation and programming. Industry 5.0 envisions cooperation between human and robot working in teams. Indeed, there exist many industrial task that can benefit from human-robot collaboration. A prime example is high-value composite manufacturing. Working with our industry partner towards this example application, we evaluated our AR interface design for shared physical workspace collaboration in human-robot teams. We conducted a multi-dimensional analysis of our interface using establish metrics. Results from our user study (n=26) show that subjectively, the AR interface feels more novel and a standard joystick interface feels more dependable to users. However, the AR interface was found to reduce physical demand and task completion time, while increasing robot utilization. Furthermore, user's freedom of choice to collaborate with the robot may also affect the perceived usability of the system.